Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your Categories with real content in seconds.
Group answers under the right heading.
Sixteen words, four hidden groups, and a class suddenly debating taxonomy like it matters. It's the Connections moment, built from your unit.
Also known as: NYT Connections · connections
"The water cycle, Year 5" is all the Arcade needs — it fills your Categories with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of Categories runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
Yes — the same find-the-hidden-groups puzzle your students already play, except the groups come from your unit. Guesses are limited, so every submit is a commitment.
One to four players per puzzle, and it's a superb whole-class projector activity — take nominations, demand justifications, then submit.
No. Projector-only is the classic way to run it; devices with a code or play link work for individual or small-group rounds.
Yes. Give it a topic and grade and it writes the sixteen words and four groups in under a minute — you can tweak any of them.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.