Words hide across, down, and diagonally.
On Easy they keep to across and down; Hard hides them in all eight directions — including backwards.
Find hidden words in a letter grid.
The puzzle that settles a room. Put this week's spelling list in a grid and it becomes quiet, purposeful hunting — perfect for early finishers, soft starts, or the ten minutes before the bell.
Also known as: word find · hidden words
That's the goal — no rules to teach. Here's how a round of Word Search runs.
On Easy they keep to across and down; Hard hides them in all eight directions — including backwards.
A finger on the touchboard works like the mouse — and a trace counts forwards or backwards. Wrong trail? A quick red flash and the hunt goes on.
Found words lock in colour and strike off the list — the round ends the moment the last one lands, or when the timer runs out.
The same Word Search works as a front-of-class hunt, a live device race, or take-home practice. Pick at press-play — nothing to rebuild.
Project one grid and the whole class hunts together — students call the hiding spots while you (or the kid whose turn it is) drags. No devices, no setup, no codes.
Zero devices · zero prepStudents go to boardee.app/join and type the six-digit code — phones, tablets, chromebooks, any browser. Everyone races the same puzzle on their own screen, and the leaderboard counts words found.
Join code or QR · no student accountsShare one play link and the same puzzle becomes homework, a soft start or early-finisher work. Results roll in as each student finishes — words found and time, no chasing.
One link · results tracked for youSpelling words, unit vocab, French verbs — if you can list it, the grid can hide it. Type the topic; AI writes the list and builds the puzzle.
The Arcade is a library of classroom games that all drink from the same topic box. When the grid's been solved, the identical word list becomes a crossword, a Wordee round or a matching game — same topic, new game, zero re-typing.
Ready-made from the Discover shelves, AI-built from your topic, or typed by hand — every door ends at the same play button.
Search the Discover shelves — curated games plus rounds shared by other teachers. Find one that fits and press play.
Type what you're teaching and the Arcade writes your Word Search in under a minute. Check it, tweak anything, play.
Every Word Search has a plain editor underneath — your exact list, row by row, no AI in the loop.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
As many as join. Put one grid on the projector and let tables race to spot words, or run a live round where every student hunts the same puzzle from their own device.
No. It works fully on the projector. For individual play, students join from any browser with a code, or you can share a play link — nothing to install.
Yes. Give it a topic and grade level — or paste your own word list — and it builds the grid in under a minute. Ready-made packs are there when you're in a hurry.
Grid sizes run from 8×8 up to 20×20, with easy, medium and hard settings — Hard hides words in all eight directions — plus a timer you can set and a word list you can show or hide.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.

Type it in, check the content, press play. The Arcade does the rest.