Boardee Arcade · Party & social

Spectrum

Guess where it lands on the spectrum.

One clue, one dial, and a team trying to read one mind. It turns opinion into a team sport — and doubles as the best discussion warm-up you'll run all week.

Also known as: wavelength · hot and cold

👥 2+ Players✨ AI fills the content
  • Free for teachers · students never need accounts
How to play

Guess where the clue lands on the spectrum.

That's the goal — no rules to teach. Here's how a round of Spectrum runs.

1

One player sees a hidden target on the dial.

One player peeks at the hidden scoring zone — a fat 4 in the middle, 3s and 2s to either side. Nobody else sees where it sits.

2

They give a clue between the two extremes.

They name something that lands on that spot — “homework”, somewhere between underrated and overrated — and that clue is all the class gets.

The team moves the marker to guess the spot.

The room argues it out and drags the needle. Reveal swings the screen open and scores the guess on how close it landed — 4 for a bullseye, down to 2 at the edges.

Ways to play

One dial, three ways to run the room

Spectrum lives on the projector — no student devices, no logins. Same dial, whichever way your class plays best.

Whole class, hands up

Project one dial and the whole room plays it together — the class calls out “left a bit… no, middle!” while you (or the kid whose turn it is) drags the needle. No devices, no join codes, no setup.

Zero devices · zero prep

Split into teams

Break the room into two teams and take turns reading the dial. The score chip keeps the tally, the lead swings back and forth, and it gets loud — the good kind of loud.

One screen · the room does the rest

A sixty-second warm-up

Drop one prompt on the board to open a lesson or land the plane at the end. “Underrated to overrated: homework” gets every hand in the air inside a minute — then you're straight into the discussion.

One prompt · every hand involved
What can you spectrum?

Anything with two extremes

If two words sit at opposite ends — weak to strong, villain to hero, impossible to certain — it's a Spectrum prompt. Type the topic; AI writes the poles and the clues.

Character study

English
VillainHero
Clue“Macbeth”

Acid strength

Science
WeakStrong
Clue“Vinegar”

Judge the figure

History
PeacefulRuthless
Clue“Napoleon”

Probability

Maths
ImpossibleCertain
Clue“Rolling a six”

Settlement size

Geography
VillageMegacity
Clue“Tokyo”

Hot take

Debate
UnderratedOverrated
Clue“Homework”
The library

Spectrum is one shape of twenty-five

The Arcade is a library of classroom games that all drink from the same topic box. When the debate's run its course, that same topic becomes a quiz, a set of flashcards or a sorting round — same class, new game, zero re-typing.

  • 25 game types, from party games to word puzzles
  • One topic box fills any of them in under a minute
  • Save your prompts and relaunch them any lesson
Browse all 25 games
Three ways in

Three ways to get a Spectrum

Ready-made from the Discover shelves, AI-built from your topic, or typed by hand — every door ends at the same play button.

Grab one ready-made

Search the Discover shelves — curated games plus rounds shared by other teachers. Find one that fits and press play.

Ask AI to build it

Type what you're teaching and the Arcade writes your Spectrum in under a minute. Check it, tweak anything, play.

Type it yourself

Every Spectrum has a plain editor underneath — your exact list, row by row, no AI in the loop.

See all three ways in action

Built for the classroom

AI fills it. You press play.

Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.

  • Real content on your topic and grade — skim, edit or reroll before the class sees it
  • Big type and chunky buttons, readable from the back row
  • Students join with a code and a name — no accounts, ever
25

Game types in the Arcade — one topic box fills them all

60s

From typing a topic to pressing play

0

Student accounts — a code and a first name is the whole login

3

Steps every time: type it, check it, play it

I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
James OdeleScience Teacher
FAQ

Good to know

How many students can play?

Two or more — one clue-giver who can see the hidden target, and everyone else as the guessing team. Whole-class works beautifully.

Is this like Wavelength?

Yes — the same hidden-target dial game. The clue-giver names something between the two extremes, and the team argues its way to a spot on the dial.

Do students need devices?

No. One screen on the projector and a room full of opinions is the whole setup.

Can I use my own prompts?

Yes. Write spectrum prompts that fit your class, or let AI suggest them for your topic and grade.

Do students need accounts?

Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.

Same box, different shape

More party & social

Same three steps, different game. Type a topic and pick your shape.

Boardee
Loved in staff rooms — free for teachers

What are you teaching tomorrow?

Type it in, check the content, press play. The Arcade does the rest.