Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your Snowman with real content in seconds.
Guess letters before the snowman melts.
All the suspense of hangman with a friendlier mascot. Wrong guesses melt the snowman — which somehow turns a spelling review into a rescue mission.
Also known as: hangman · guess the word
"The water cycle, Year 5" is all the Arcade needs — it fills your Snowman with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of Snowman runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
Same beloved guessing game, kinder stakes — wrong letters melt a snowman instead of building a gallows. Your students will know the rules instantly.
One to four players take turns, or project it and let the whole class guess together — hands up, one letter at a time.
Yes. Give it your topic and grade and it fills the word list in under a minute, or type your own spelling words.
Yes. Snowman is included on the free tier with every other game type.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.