Pick letters you think are in the word.
Tap any letter on the on-board keyboard — there’s no clock and no penalty for thinking, so the class can argue it out first.
Guess letters before the snowman melts.
All the suspense of hangman with a friendlier mascot. Wrong guesses melt the snowman — which somehow turns a spelling review into a rescue mission.
Also known as: hangman · guess the word
That's the goal — no rules to teach. Here's how a round of Snowman runs.
Tap any letter on the on-board keyboard — there’s no clock and no penalty for thinking, so the class can argue it out first.
A correct guess pops into every blank it belongs to at once, wherever that letter hides in the word.
A wrong letter melts a piece off and costs a life. Guess the whole word before the last piece goes and you’ve saved him — so it’s a rescue, not a race.
The same words work as a front-of-class rescue, a live device round, or take-home practice. Pick at press-play — nothing to rebuild.
Project one snowman and the whole class plays together — hands go up, students call letters, and the board fills the word (or melts a little). No devices, no setup, no codes.
Zero devices · zero prepStudents go to boardee.app/join and type the six-digit code — phones, tablets, chromebooks, any browser. Everyone gets the same word list and races to save their snowman.
Join code or QR · no student accountsShare one play link and the same words become homework, revision or early-finisher work. Results roll in as each student finishes — words solved and time, no chasing.
One link · results tracked for youSpelling lists, subject vocab, tricky words in any language — if the class can spell it, the snowman can hide it. Type the topic; AI writes the list.
The Arcade is a library of classroom games that all drink from the same topic box. When the word's been guessed, the identical list becomes a word search, a crossword or a set of flashcards — same topic, new game, zero re-typing.
Ready-made from the Discover shelves, AI-built from your topic, or typed by hand — every door ends at the same play button.
Search the Discover shelves — curated games plus rounds shared by other teachers. Find one that fits and press play.
Type what you're teaching and the Arcade writes your Snowman in under a minute. Check it, tweak anything, play.
Every Snowman has a plain editor underneath — your exact list, row by row, no AI in the loop.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
Same beloved guessing game, kinder stakes — wrong letters melt a snowman instead of building a gallows. Your students will know the rules instantly.
One to four players take turns, or project it and let the whole class guess together — hands up, one letter at a time.
Yes. Give it your topic and grade and it fills the word list in under a minute, or type your own spelling words.
Yes. Snowman is included on the free tier with every other game type.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.

Type it in, check the content, press play. The Arcade does the rest.