Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your 20 Questions with real content in seconds.
Guess it in twenty questions.
The classic guessing game where nobody has to sit in the hot seat — the game itself answers every yes-or-no question. You get to just enjoy the deducing.
Also known as: twenty questions · yes or no game
"The water cycle, Year 5" is all the Arcade needs — it fills your 20 Questions with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of 20 Questions runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
The game does. AI answers each yes-or-no question about the mystery item, so no student or teacher has to hold the secret and keep a straight face.
Two or more — it scales from a pair at a station to the whole class pooling its twenty questions on the projector.
Yes. Pick your own, or let AI supply mystery items that fit your topic and grade level in under a minute.
No. It runs happily on the projector with the class asking aloud; a single device also works for small groups.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.