Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your Matching with real content in seconds.
Match each pair together.
Terms on one side, meanings on the other — the drag-and-drop pairing that turns vocabulary review into a table game students actually ask for.
Also known as: matching pairs · match up
"The water cycle, Year 5" is all the Arcade needs — it fills your Matching with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of Matching runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
One to four players per round — pairs at one device is the sweet spot. Or project it and let the class direct your dragging.
No. It runs whole-class on the projector, or students can join from any browser with a code or a shared play link.
Yes. Give it a topic and grade level and it builds the pairs in under a minute — terms and definitions, words and translations, causes and effects.
Yes. Matching is included on the free tier along with every game type.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.