Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your Sequence with real content in seconds.
Put the steps in the right order.
First to last, cause to effect, step to step. Timelines, story order, method steps — anything where the order is the learning.
Also known as: ordering game · timeline game
"The water cycle, Year 5" is all the Arcade needs — it fills your Sequence with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of Sequence runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
One to four players per round. Pairs debating the order at one device is where the thinking happens; the projector works for whole-class rounds.
No. Run it on the projector with the class calling the order, or send students a join code or play link for individual rounds.
Yes. Ask for a timeline of events, steps in a process, or stages of a cycle for your grade level, and it's ready in under a minute.
Yes. Sequence is included on the free tier, like every game type.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.