Boardee Arcade · Logic & classics

Drop4

Drop discs to connect four.

Four in a row with real gravity — the drop, the plan, the groan when it's blocked. Instant strategy for two players or two very invested teams.

Also known as: connect four · four in a row

👥 2 Players✨ AI fills the content
  • Free for teachers · students never need accounts
How to play

Connect four of your discs in a line.

That's the goal — no rules to teach. Here's how a round of Drop4 runs.

1

Take turns dropping a disc into a column.

You pick the column, not the square — the disc falls to the lowest empty slot, and turns swap red, yellow, red.

2

Line up four across, down, or diagonally.

Across, down, or either diagonal — the first to line up four of their colour wins, and the run lights up on the board.

Block your opponent while you build your line.

Every disc you drop does double duty: build your own four while you plug the gap in theirs. The best move often does both.

Drop a discRed's turn
Four across — red wins! 🎉
Pick a column — the disc falls to the bottom
Ways to play

One board, three ways to run it

The same instant board is a one-on-one duel, a class-versus-class showdown, or a winner-stays-on ladder. Pick the room you've got — there's nothing to build first.

One on one

Two players, one screen — a tablet at a station or the board up front. They take turns dropping discs, and the winner is declared on the spot. The two-minute duel that settles who goes next.

One shared screen · pass and play

Class versus class

Project one board and split the room in two. Each side calls its column and you (or the kid whose turn it is) drops the disc — the whole class leaning in on every move. No devices, no codes.

Zero devices · zero prep

Winner stays on

Run a ladder at indoor recess: the winner keeps the seat, the next challenger steps up, and a queue of kids stays happily busy. One projector, one line, zero refereeing from you.

One queue · runs itself
Easy to learn

A minute to learn, all year to master

There's nothing to read and no content to prep — but under one simple rule sits real strategy. Line up four four ways, spot the block, set the double threat — and no two games play out the same.

The straight run

Across

The stack

Down

The rising line

Diagonal

The falling line

Diagonal

The block

Defence

The double threat

Two ways

Same three-rule game, endless positions — the reason a five-year-old and a fifth-grader can both walk away wanting a rematch.

The library

Drop4 is one shape of twenty-five

The Arcade is a shelf of classroom games that all launch the same way — a big screen or a shared device, and never a student account. Drop4 is the one that asks nothing of you first: no topic, no list, no setup. It's on the board and the first disc can fall ten seconds later.

  • 25 game types, from quiz shows to word puzzles
  • Drop4 is instant — zero prep, ready the moment it lands
  • Pin it to a board and it's one tap away all year
Browse all 25 games
When to reach for it

The no-prep classic for any spare five minutes

Drop4 is the one you reach for when the plan runs short and the room needs a reset — no marking, no login, no setup, just a fast, fair duel everyone already knows how to play.

The indoor-recess ladder

Rainy-day recess, sorted. Put a winner-stays-on ladder on the projector and a queue of challengers runs itself — you get five minutes back and nobody's climbing the walls.

The sixty-second reset

Between two heavy activities, one quick duel resets the room. It needs no explaining — every kid already knows four-in-a-row — so you go from restless to playing in seconds.

The reward match

Beat the teacher, or two teams for bragging rights. A single game is short enough to be the carrot at the end of a lesson, and just competitive enough to earn it.

Built for the classroom

AI fills it. You press play.

Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.

  • Real content on your topic and grade — skim, edit or reroll before the class sees it
  • Big type and chunky buttons, readable from the back row
  • Students join with a code and a name — no accounts, ever
25

Game types in the Arcade — one topic box fills them all

60s

From typing a topic to pressing play

0

Student accounts — a code and a first name is the whole login

3

Steps every time: type it, check it, play it

I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
James OdeleScience Teacher
FAQ

Good to know

How many students can play?

Two players per game — or split the class into two teams and let each side vote on its next column.

Do students need devices?

No. One shared screen does it — pass-and-play on the projector, a tablet, or any browser.

Do I need to prepare anything?

Nothing. There's no content to write — drop it on the board and the first disc can fall ten seconds later.

Is it free?

Yes. Drop4 is included on Boardee's free tier, like every game type.

Do students need accounts?

Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.

Same box, different shape

More logic & classics

Same three steps, different game. Type a topic and pick your shape.

Boardee
Loved in staff rooms — free for teachers

What are you teaching tomorrow?

Type it in, check the content, press play. The Arcade does the rest.