Ask a yes-or-no question about the characters.
One student picks a secret character and keeps it in their head. Everyone else asks anything with a yes-or-no answer — a trait you can see, a job, a hidden fact.
Ask questions to find the character.
The face-board elimination duel your students already know the rules to. Load a board of characters from your topic and the questions do the teaching.
Also known as: guess who · who am I
That's the goal — no rules to teach. Here's how a round of Who Is It runs.
One student picks a secret character and keeps it in their head. Everyone else asks anything with a yes-or-no answer — a trait you can see, a job, a hidden fact.
The secret-keeper answers, and every face that contradicts the answer is crossed off the shared board with a tap — greyed out, red X, gone.
A sharp question can halve the board. Keep narrowing until one face is left, then hit Reveal — and see if the room cracked it.
Who Is It plays off a single shared board — no devices, no join codes, no student logins. Put it on the projector and the whole class deduces together.
One board on the projector, one student holding the secret, and the whole room asking the questions. Hands go up, faces come down.
Zero devices · zero prepSplit the room down the middle and alternate questions — first team to name the mystery character takes the round. Insist on full sentences and it turns into speaking practice.
One board becomes a duelGather three or four around a tablet, let one hold the secret, and rotate. A calm, self-running station you can leave a group to run.
One shared screen · no loginsStory characters, historical figures, animals, landmarks, the water cycle. If you can name a set, AI builds a board of them — with real pictures or emoji — and the yes/no questions do the teaching.
“Do they have wings?”
“Can it fly?”
“Do they fight fires?”
“Is it in the USA?”
“Does it have a horn?”
“Big colourful wings?”
The Arcade is a library of classroom games that all drink from the same topic box. Once the board's been cracked, that same set of characters becomes a quiz, a stack of flashcards or a matching round — same topic, new game, zero re-typing.
Ready-made from the Discover shelves, AI-built from your topic, or typed by hand — every door ends at the same play button.
Search the Discover shelves — curated games plus rounds shared by other teachers. Find one that fits and press play.
Type what you're teaching and the Arcade writes your Who Is It in under a minute. Check it, tweak anything, play.
Every Who Is It has a plain editor underneath — your exact list, row by row, no AI in the loop.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
It's built for two players — which in a classroom usually means two halves of the room taking turns to ask and eliminate.
No. This one shines on the projector: the whole class sees the board, and the questions happen out loud.
Yes. Ask for a themed board — story characters, historical figures, community helpers — and it's ready in under a minute.
Yes. Who Is It is included on Boardee's free tier with every other game type.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.

Type it in, check the content, press play. The Arcade does the rest.