Type your topic
"The water cycle, Year 5" is all the Arcade needs — it fills your Memory Tiles with real content in seconds.
Flip and match hidden tiles.
Concentration, but the pairs underneath are your content. Every flip is a small act of recall, and clearing the board feels like a victory lap.
Also known as: concentration · memory pairs
"The water cycle, Year 5" is all the Arcade needs — it fills your Memory Tiles with real content in seconds.
Skim, edit or reroll anything before the class sees it. You stay the teacher; the AI stays the intern.
Run it big on the board, or let students join from their own devices with a code and a name.
That's the goal — no rules to teach. Here's how a round of Memory Tiles runs.
Every Arcade game starts from the same box: type what you're teaching and the content writes itself — questions, words, clues — ready for the board at the front of the room.
Game types in the Arcade — one topic box fills them all
From typing a topic to pressing play
Student accounts — a code and a first name is the whole login
Steps every time: type it, check it, play it
I typed 'the water cycle' and had a class quiz in ten seconds flat. It's the first tool my whole department adopted.
One to four players take turns flipping — a classic pairs duel. On the projector it works as a whole-class memory challenge with students calling tiles.
No. It plays perfectly on the projector; students can also join on their own devices with a code or play link.
Yes — pick the column count or let it size itself automatically, so a K-2 board can stay small while your test-prep board grows.
Yes. Topic and grade in, a deck of matching pairs out in under a minute — or write your own.
Never. Students join with a code and a name — no emails, no passwords. Teachers don't need an account to try it either.
Same three steps, different game. Type a topic and pick your shape.
Type it in, check the content, press play. The Arcade does the rest.